![]() ![]() One on three we gotta have two and on the first one we gotta have metacarpal and you gotta do. Index one and then the index three is gonna be index two so like this on two we gotta have. ![]() That is the index one is going to be a metacarpal and then the index two is going to be. We want to change the fingers to the way how how they are set up in the ue4 mannequin so. Up in the ue4 and mannequin so right now we're going to want to click right here show advanced and. In the ue4 mannequin as you can see spine two is at this spot and that is how it's set. Change that to spine4 and why do we do this uh well this is the way that it's set up. Spine1 we need to change this to spine2 and spine2 we need to change this to spine3 and then spine3. Manager and then i already selected this before but click select rig right here and select humanoid rig and then. Two upper ones so that's what we kinda wanna do so after that we're gonna click right here on retarget. Until everything is skeleton this one as well skeleton and now we go back up everything is skeleton but these. Not skeleton yet so we right mouse button again and we click the same and we do the same here . ![]() ![]() So now everything right here is skeleton as you can see we have to scroll down and see these are . We're gonna right mouse button right here and then we're gonna click the first one recursively set translation retargeting skeleton . So then we see all of these options so right now we're gonna put these first two on animation then. We're gonna do is we're gonna click here on the settings icon and then we're gonna click show retargeting options. To bones once again and click on bone name so we can see all of the bone names so what. This is normal for meta humans so the next thing we want to do is click on character go to.īones and click on all hierarchy and then we see all the bones and then we can also go back. So open that and click here to open your skeleton so as you can see you can only see pants. Then i have a tall body so open the body you have normal weight body and there we have it . My case my character is called vivian then we open the female if you have a male open the male. That to the side minimize that we're gonna go back to content then we're gonna open the metahumans map in. Open the mannequin map character mesh and then we're going to want to open the skeleton and we're gonna put . Is the same as the skeleton from the ue4 mannequin the mannequin you see right here so we're going to. Restart your engine so after restarting our engines we're to want to make sure that the skeleton from our metahuman. Human will never work and your engine will crash so i'll always wait for the shaders to compile and then. Click add and then you're gonna notice right here three pop-ups you gotta enable the missing plugins otherwise the meta. Is not working right now because my local data is bugged so i'm gonna use this one right here so. Highest you can get it click download and then wait for it to download afterwards you're gonna want to click.Īdd so it will appear in your project right here so i'm gonna add it now quick note this metahuman. Your metahuman so click and then the metahuman appears and then click on your meta human high quality that's the. I found out so i thought let's make a tutorial on it so go to your quixel bridge click content.Īnd open the quixel bridge make sure you're logged into your account if you're not logged in you cannot find. To animate your metahuman that you've made so early today i was also searching on how to do this and. Yo what is going on guys my name is that deadeagle and today i'm going to show you guys how. ![]()
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